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41. Rebalancing no wait, letGÇÖs rebalance, no wait, letGÇÖs rebalance - in Player Features and Ideas Discussion [original thread]
Hehe. This thread should be in General Discussion It's all in the eye of the beholder(s). Problem is, there are some +40.000 or some whack number like that. True, there will never be balance. A single point difference in eHP or anything and s...
- by Vayn Baxtor - at 2013.09.04 20:57:00
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42. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Quote: A Marauder is a T2 specialized ship. Specialized in doing PVE, in PVE should it be "King of the hill" not more, not less. Not every ship must be balanced or raped to be in a PVP role, which never was planed for (sensor strenght). Most u...
- by Vayn Baxtor - at 2013.09.03 23:04:00
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43. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I did not delve too much in the MJD playstyle this Marauder will offer but my only gripe with the MJD subject is that we might see specific alliances fielding these in today's "oh so amazing" battles that only involve people bouncing around from o...
- by Vayn Baxtor - at 2013.09.03 21:39:00
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44. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'm guessing the "long deployment" has a different definition than ours/the playerbase. While I like the idea of breaking the ice with new approaches, I still don't get why this mindset cannot be projected on other ships in a lighter variant. ...
- by Vayn Baxtor - at 2013.08.30 17:45:00
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45. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Can't do this, can't do that - but a transformer-Marauder? :D
- by Vayn Baxtor - at 2013.08.30 06:36:00
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46. Jita Local Chat Spammers - in Player Features and Ideas Discussion [original thread]
Thing is CCP would and could have done something long time ago about it. But at the end of the day, it is just a chat-cesspool that can be freely ignored - which is probably the cheapest "fix", even if it is utter bullcrap. I feel with you, OP, bu...
- by Vayn Baxtor - at 2013.08.29 06:29:00
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47. M$ Windoze + TPM backdoor, I am moving to Linux - in Player Features and Ideas Discussion [original thread]
Probably ignorant, but why switch away from Win7 that early? It is clear that Win8 has yet to establish itself. Heck, my other PC still has winXP. Works. Never change a running system (until the other one really REALLY brings advantages).
- by Vayn Baxtor - at 2013.08.27 18:45:00
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48. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Buy off the Homeworld license from Gearbox.
- by Vayn Baxtor - at 2013.08.27 18:42:00
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49. Stupid insta warp - in Player Features and Ideas Discussion [original thread]
Actual translation - or transilation - is making the game a bit more appealing to confrontations. Keeping objective here, one can certainly agree that just about anybody who doesn't want to die will always be aligned some how. It is also not rar...
- by Vayn Baxtor - at 2013.08.24 08:57:00
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50. The problem with removing local - in Player Features and Ideas Discussion [original thread]
It is true that there will be an uprise in cloak-gameplay if local is simply removed. It is essential that is well planned. As I had posted in another thread, there has to be a balanced mix of adding counter-cloak measures while at the same time n...
- by Vayn Baxtor - at 2013.08.18 05:51:00
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51. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
Battleclinic or not, I am not a BC'goer and can clearly say that the Rifter is not complete as it stands. And when one starts comparing it with Slasher, it will lose most of the time. There are simple suggestions to fix that and it is not asking ...
- by Vayn Baxtor - at 2013.08.17 06:26:00
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52. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Vayn Baxtor wrote: Which would bring us back to the idea of controlling the holds via some abstract subsystem-style approach or whatever that is similiar. Real world or not, this is a game, so I don't think we need t...
- by Vayn Baxtor - at 2013.08.16 19:57:00
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53. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Which would bring us back to the idea of controlling the holds via some abstract subsystem-style approach or whatever that is similiar. Real world or not, this is a game, so I don't think we need to be worrying about realworld vs game. Games bend ...
- by Vayn Baxtor - at 2013.08.15 23:16:00
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54. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Heh, Buffbots.
- by Vayn Baxtor - at 2013.08.15 19:46:00
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55. showing up on local has to be removed - in EVE General Discussion [original thread]
To add. Would be nice to have directional scanner reveal "Cruiser, Frigate etc" and not "Sacrilege, Rifter".
- by Vayn Baxtor - at 2013.08.13 19:06:00
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56. showing up on local has to be removed - in EVE General Discussion [original thread]
Not a backseat moderator, but I'll try to stay objective. I would say "YES", but solely because I would really love more surprises in the game. Scouting should and would be more interesting, but if Local is to be removed/disabled, then there has...
- by Vayn Baxtor - at 2013.08.13 18:37:00
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57. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Well, anything that has drones can kill anything. Nice one nonetheless. I don't know why people are so defensive on that subject either. It is "that easy" to just use the hull and have it refitted or whatever to a more appropiate combat support. ...
- by Vayn Baxtor - at 2013.08.12 21:57:00
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58. Change to SP loss in regards to T3's - in EVE General Discussion [original thread]
Disagree. Kickass ships needs to have some penalty. Until we see what could be done or changed on subsystems layout, I'd say keep the SP loss. I don't know what the focus of the T3 tiericide will really be about but I am still for keeping the SP l...
- by Vayn Baxtor - at 2013.08.12 21:53:00
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59. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Think the bonus is still low, but better than nothing. Now if you could just add in a very long Social Skill that could lower the clone costs -¦--¦! Or lower the clone costs in general. *runs away*
- by Vayn Baxtor - at 2013.08.12 21:39:00
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60. AAR autoreload NEEDS FIXING - in Player Features and Ideas Discussion [original thread]
Power to the people (and their UI) :).
- by Vayn Baxtor - at 2013.08.06 03:14:00
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